Wednesday, February 17, 2010

All About Coroutines

One of my favorite features in Unity is its built-in support for coroutines.

Thursday, February 11, 2010

The Storm Programming Language

One of my goals with Wisp is to give players the ability to easily generate their own content without leaving the game. From maps, to campaigns, and custom scenarios. The editors to support this player generated content should allow you to go beyond simple map building and into the realm of custom gameplay through scripting. With this in mind, I created Storm a scripting language for the strategy game Wisp. My other motivation was that creating Storm would help me get experience in language implementation and design.

Wednesday, January 20, 2010

Resolutions

Resolutions are easier to keep if you share them with friends.

Thursday, November 12, 2009

Unite 2009

It's been over a week now since I got back from Unite so this post is long over due :). As expected I had a great time at the conference and Unity brought out the big guns.

Thursday, October 22, 2009

Community

Welcome to the CPU Dreams blog. I start this blog to share my experiences as an indie game developer, to share resources with other members of the gaming community, and to share information on CPU Dreams first game, "Wisp".