Wednesday, February 17, 2010
All About Coroutines
One of my favorite features in Unity is its built-in support for coroutines.
Labels:
code,
coroutines,
unity
Thursday, February 11, 2010
The Storm Programming Language
One of my goals with Wisp is to give players the ability to easily generate their own content without leaving the game. From maps, to campaigns, and custom scenarios. The editors to support this player generated content should allow you to go beyond simple map building and into the realm of custom gameplay through scripting. With this in mind, I created Storm a scripting language for the strategy game Wisp. My other motivation was that creating Storm would help me get experience in language implementation and design.
Wednesday, January 20, 2010
Thursday, November 12, 2009
Unite 2009
It's been over a week now since I got back from Unite so this post is long over due :). As expected I had a great time at the conference and Unity brought out the big guns.
Labels:
code,
conference,
unity
Thursday, October 22, 2009
Community
Welcome to the CPU Dreams blog. I start this blog to share my experiences as an indie game developer, to share resources with other members of the gaming community, and to share information on CPU Dreams first game, "Wisp".
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