Last year I posted my new year's resolutions with the hope that making them public would help me to stay committed to those goals. My main goals were to enter private beta testing (made it to my first private alpha test), read 52 books (read 43), exercise (went from 2 to 10 pull ups), and practice drawing weekly (occasionally). While I did make some progress, I'm not sure if sharing helped.
Saturday, September 11, 2010
I've been reminded multiple times that I need to post an update :). I've been busy working on Wisp all year trying to keep my new year's resolution. I'm still very exited about the game and can't wait to share it with a wider audience. I recently finished working on the map editor and I'm revamping the path finding and local navigation systems. I don't plan on updating the blog until, I'm ready to show some screen shots of the game, I have a useful script that I want to share, or it's time for New Year's resolutions. Now back to work :)
Posted by Fernando Zapata at 1:07 PM
Wednesday, February 17, 2010
Thursday, February 11, 2010
One of my goals with Wisp is to give players the ability to easily generate their own content without leaving the game. From maps, to campaigns, and custom scenarios. The editors to support this player generated content should allow you to go beyond simple map building and into the realm of custom gameplay through scripting. With this in mind, I created Storm a scripting language for the strategy game Wisp. My other motivation was that creating Storm would help me get experience in language implementation and design.