A personal devlog, a diary of sorts, and a great way to keep track of the latest developments by subscribing on YouTube :)
Hunternet Daily #1: Top-Down controls
Hunternet Daily #2: Hit Stun
Hunternet Daily #3: Why are balls interesting?
Hunternet Daily #4: Is there no justice!?
Hunternet Daily #5: Vengeance is like fire!
Hunternet Daily #6: Rocket Jumping for Dummies
Hunternet Daily #7: Kentucky Windage
Hunternet Daily #8: Smash++
Hunternet Daily #9: Mojo Dojo
Stream & Play #3
On January 26, 2015 our nascent community had our third stream and play. We blasted away for over two hours and gave the latest alpha a good try. Keebz, Beatcrazed, Earthworm, Sharpy, & Ghostrunner, I salute you :)
On November 6th 2014, Hunternet was unveiled with the launch of this teaser trailer. The trailer is a recording of a live network stress test were 700 clients spread across the cloud connected to a single dedicated server. Players will no longer be limited by server visibility limits used in other MMO shooters. Would they be ready for one unusual shooter? :)
Assorted clips of fun little oddities you can explore in Hunterent :)
Your teammates can ride shotgun as a turret. One, two, or several hundred there are no limits. Enjoy firepower at a massive scale :)
The bungee allows you to swing like a spider or to grab and toss your opponents like a spearman would :)
Hunternet is designed to be explored and learned through play. But if you are curious about the design or want a head start, checking out these design diagrams will certainly help :)
You can learn the basics of Hunternet from this handy diagram or you can just get in there, play and learn :) Either way there is still much to explore.
Can't wrap your head around the standard controls? Have years of traditional WASD controls been implanted into your neocortex? Ok here you go :)
Ah a connoisseur of good controls. Not a bad choice for the nimble Hunter. You might want to give the standard controls a try :)