I founded CPU Dreams in 2009 to build my dream game. In late 2012 work began on what was to become Hunternet. My goal with Hunternet is to create a unique shooter that can be enjoyed for years to come. But building a successful multiplayer game that does not fizzle out after release is difficult. Hunternet tackles this issue in three ways. First, I've developed a custom networking stack that scales from one-on-one duels to epic 700 player contests and allows you to drop in and out at anytime. Second, I've designed game mechanics and rules that allow a single shared battlefield to support players and teams of all skill levels, allowing me to do away with matchmaking. Third, I've avoided the trap of the clone, the game is a unique take on the shooter that will give you an experience unlike any other game on the market.
The Hunternet public alpha is now available and things are just getting started. This is your chance to get in on the ground floor. To help shape the design of Hunternet and to explore new frontiers in multiplayer gaming. To be the vanguard of a new competitive shooter that will leave you feeling like a newbie again. I invite you to join me in the Hunternet and let us make this work together.