Wednesday, February 17, 2010
All About Coroutines
One of my favorite features in Unity is its built-in support for coroutines.
Labels:
code,
coroutines,
unity
Thursday, February 11, 2010
The Storm Programming Language
One of my goals with Wisp is to give players the ability to easily generate their own content without leaving the game. From maps, to campaigns, and custom scenarios. The editors to support this player generated content should allow you to go beyond simple map building and into the realm of custom gameplay through scripting. With this in mind, I created Storm a scripting language for the strategy game Wisp. My other motivation was that creating Storm would help me get experience in language implementation and design.
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